msgLoop
) where
-import Prelude hiding (lookup, concat, replicate, splitAt)
+import Prelude hiding (lookup, concat, replicate, splitAt, empty)
import System.IO
import Data.ByteString (ByteString, pack, unpack, concat, hGet, hPut, singleton)
import Data.ByteString.Lazy (fromStrict, fromChunks)
-import qualified Data.ByteString.Char8 as BC (replicate, pack)
+import qualified Data.ByteString.Char8 as BC (replicate, pack, length)
import Network (connectTo, PortID(..))
import Data.Binary (Binary(..), decode)
import Data.Binary.Put (putWord32be, putWord16be, putWord8)
import Data.Binary.Get (getWord32be, getWord16be, getWord8, runGet)
import Control.Monad (replicateM, liftM, forever)
import Control.Applicative ((<$>), liftA3)
+import Data.Bits
+import Data.Word (Word8)
type ID = String
type IP = String
bsToInt :: ByteString -> Int
bsToInt x = fromIntegral (runGet getWord32be (fromChunks (return x)))
+bitfieldToList :: [Word8] -> Integer -> [Integer]
+bitfieldToList [] pos = []
+bitfieldToList (b:bs) pos =
+ let setBits = [pos*8 + (toInteger i) | i <- [0..8], testBit b i]
+ in
+ setBits ++ (bitfieldToList bs (pos + 1))
+
-- loop1 :: shake hands with all peers, find out the pieces they have, form PieceData.
-- recvMsg :: Peer -> Handle -> Msg
-msgLoop :: Handle -> IO ()
-msgLoop h = forever $ do
- msg <- getMsg h
- putStrLn $ "got a " ++ show msg
+msgLoop :: Handle -> ByteString -> IO ()
+msgLoop h pieceHash =
+ let numPieces = (toInteger . (`quot` 20) . BC.length) pieceHash
+ in
+ forever $ do
+ msg <- getMsg h
+ putStrLn $ "got a " ++ show msg
+ case msg of
+ BitFieldMsg bss -> do
+ let pieceList = bitfieldToList (unpack bss) 0
+ putStrLn (show pieceList)
+ -- doenload each of the piece
+ _ -> putStrLn (show msg)