1 Section 2.2.4 describes Henderson's picture language. I have implemented
2 this as a separate namespace. under the 'pictlang' directory. To use this,
3 load the namespaces and do:
8 where painter is the procedure representing the picture and frame is the
9 frame on which you want to draw it. An example is the 'wave' painter
10 defined in the pictlang.pictures namespace.
12 > (show wave (make-frame (make-vect 0 0)
16 The implementation was directly inspired and influenced by the one in the
17 JVM based Scheme implementation called JAKLD.